285 lines
12 KiB
HTML
285 lines
12 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Agent Framework • 3D Sphere</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<style>
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body { margin: 0; overflow: hidden; }
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#canvas-container { width: 100%; height: 100vh; }
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.label {
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position: absolute;
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color: #a1a1aa;
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font-size: 11px;
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pointer-events: none;
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text-shadow: 0 1px 3px rgba(0,0,0,0.9);
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font-family: ui-monospace, monospace;
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}
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</style>
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</head>
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<body class="bg-zinc-950 text-zinc-200">
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<div class="absolute top-6 left-6 z-10">
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<div>
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<div class="text-2xl font-semibold tracking-tight">Agent Framework</div>
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<div class="text-xs text-zinc-500">3D Phase Visualization</div>
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</div>
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</div>
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<div id="canvas-container"></div>
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<!-- Details Panel -->
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<div class="absolute top-6 right-6 w-80 bg-zinc-900/90 backdrop-blur border border-zinc-800 rounded-3xl p-6 z-20 hidden" id="details-panel">
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<div id="details-content"></div>
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</div>
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<div class="absolute bottom-6 left-6 text-[10px] text-zinc-500 z-10">
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Drag to rotate • Scroll to zoom • Click nodes
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</div>
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<script>
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const phaseData = {
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"Research": { prompt: "prompts/research.md", outputs: "SPEC.md", description: "Explores requirements and produces a clear specification." },
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"Design": { prompt: "prompts/design.md", outputs: "DESIGN.md", description: "Produces data models, flows, architecture, and risks." },
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"Implement": { prompt: "prompts/implement.md", outputs: "Code + tests", description: "Builds the solution using SPEC.md and DESIGN.md." },
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"Bug Find": { prompt: "prompts/bug_finder.md", outputs: "BUG_REPORT.md", description: "Adversarially discovers bugs and spec deviations." },
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"Disprove": { prompt: "prompts/disprover.md", outputs: "DISPROVALS.md", description: "Attempts to disprove findings from the bug report." },
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"Referee": { prompt: "prompts/referee.md", outputs: "VERDICT.md", description: "Judges implementation and compares Bug Finder vs Disprover." },
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"Onboard": { prompt: "prompts/onboarding.md", outputs: "Framework files", description: "Initializes the agent framework in a project." },
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"Orchestrate": { prompt: "prompts/orchestrate.md", outputs: "Recommendation", description: "Suggests the next logical phase based on state." },
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"Compaction": { prompt: "prompts/compaction.md", outputs: "Clean rules", description: "Consolidates and deduplicates rules." }
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};
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const phases = Object.keys(phaseData);
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let scene, camera, renderer;
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let nodes = [];
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let lines = [];
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let raycaster, mouse;
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function initThreeJS() {
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const container = document.getElementById('canvas-container');
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
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renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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container.appendChild(renderer.domElement);
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// Sphere
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const sphereGeometry = new THREE.SphereGeometry(2.4, 64, 64);
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const sphereMaterial = new THREE.MeshPhongMaterial({
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color: 0x18181b,
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wireframe: true,
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transparent: true,
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opacity: 0.12
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});
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const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
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scene.add(sphere);
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// Lighting
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
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scene.add(ambientLight);
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const pointLight = new THREE.PointLight(0xffffff, 0.9);
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pointLight.position.set(10, 10, 10);
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scene.add(pointLight);
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camera.position.z = 6.5;
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raycaster = new THREE.Raycaster();
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mouse = new THREE.Vector2();
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// Create nodes + connections
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createNodesOnSphere();
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createConnections();
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// Events
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window.addEventListener('resize', onWindowResize);
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container.addEventListener('click', onClick);
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// Orbit controls (simple)
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let isDragging = false;
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let previousMouseX = 0, previousMouseY = 0;
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container.addEventListener('mousedown', (e) => {
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isDragging = true;
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previousMouseX = e.clientX;
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previousMouseY = e.clientY;
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});
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window.addEventListener('mouseup', () => isDragging = false);
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container.addEventListener('mousemove', (e) => {
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if (!isDragging) return;
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const deltaMove = { x: e.clientX - previousMouseX, y: e.clientY - previousMouseY };
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const deltaRotation = new THREE.Quaternion().setFromEuler(
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new THREE.Euler(deltaMove.y * 0.004, deltaMove.x * 0.004, 0, 'XYZ')
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);
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sphere.quaternion.multiplyQuaternions(deltaRotation, sphere.quaternion);
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nodes.forEach(n => n.position.applyQuaternion(deltaRotation));
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lines.forEach(line => {
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line.geometry.dispose();
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const newGeo = new THREE.BufferGeometry().setFromPoints([
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line.userData.from.position,
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line.userData.to.position
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]);
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line.geometry = newGeo;
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});
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previousMouseX = e.clientX;
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previousMouseY = e.clientY;
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});
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container.addEventListener('wheel', (e) => {
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camera.position.z += e.deltaY * 0.008;
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camera.position.z = Math.max(3.5, Math.min(11, camera.position.z));
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});
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animate();
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}
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function createNodesOnSphere() {
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const radius = 2.4;
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const nodeCount = phases.length;
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phases.forEach((phase, i) => {
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const phi = Math.acos(-1 + (2 * i) / nodeCount);
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const theta = Math.sqrt(nodeCount * Math.PI) * phi;
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const x = radius * Math.sin(phi) * Math.cos(theta);
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const y = radius * Math.sin(phi) * Math.sin(theta);
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const z = radius * Math.cos(phi);
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const geometry = new THREE.SphereGeometry(0.11, 16, 16);
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const material = new THREE.MeshPhongMaterial({
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color: 0x3b82f6,
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emissive: 0x1e40af
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});
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const nodeMesh = new THREE.Mesh(geometry, material);
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nodeMesh.position.set(x, y, z);
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nodeMesh.userData = { phase: phase };
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scene.add(nodeMesh);
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nodes.push(nodeMesh);
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// Label
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const label = document.createElement('div');
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label.className = 'label';
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label.textContent = phase;
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document.getElementById('canvas-container').appendChild(label);
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nodeMesh.userData.label = label;
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});
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}
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function createConnections() {
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const connections = [
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["Research", "Design"],
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["Design", "Implement"],
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["Implement", "Bug Find"],
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["Bug Find", "Disprove"],
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["Disprove", "Referee"],
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["Referee", "Implement"],
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["Onboard", "Research"],
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["Orchestrate", "Research"],
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["Orchestrate", "Design"],
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["Orchestrate", "Implement"],
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["Orchestrate", "Bug Find"],
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["Orchestrate", "Referee"],
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["Compaction", "Orchestrate"]
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];
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const lineMaterial = new THREE.LineBasicMaterial({
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color: 0x3f3f46,
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transparent: true,
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opacity: 0.6
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});
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connections.forEach(([fromName, toName]) => {
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const fromNode = nodes.find(n => n.userData.phase === fromName);
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const toNode = nodes.find(n => n.userData.phase === toName);
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if (!fromNode || !toNode) return;
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const geometry = new THREE.BufferGeometry().setFromPoints([
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fromNode.position,
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toNode.position
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]);
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const line = new THREE.Line(geometry, lineMaterial);
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line.userData = { from: fromNode, to: toNode };
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scene.add(line);
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lines.push(line);
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});
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}
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function onClick(event) {
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const rect = renderer.domElement.getBoundingClientRect();
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mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
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mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
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raycaster.setFromCamera(mouse, camera);
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const intersects = raycaster.intersectObjects(nodes);
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if (intersects.length > 0) {
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const phase = intersects[0].object.userData.phase;
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showDetails(phase);
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}
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}
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function showDetails(phase) {
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const panel = document.getElementById('details-panel');
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const data = phaseData[phase];
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panel.classList.remove('hidden');
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panel.innerHTML = `
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<div class="flex justify-between items-start mb-4">
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<div>
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<div class="text-xl font-semibold">${phase}</div>
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<div class="text-xs text-blue-400 font-mono mt-1">${data.prompt}</div>
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</div>
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<button onclick="hideDetails()" class="text-zinc-500 hover:text-white text-xl">×</button>
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</div>
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<div class="text-sm leading-relaxed text-zinc-300">${data.description}</div>
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<div class="mt-6">
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<div class="text-xs uppercase tracking-wider text-zinc-500 mb-2">Outputs</div>
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<div class="text-sm font-mono bg-zinc-950 px-4 py-2 rounded-2xl border border-zinc-800">${data.outputs}</div>
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</div>
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`;
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}
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function hideDetails() {
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document.getElementById('details-panel').classList.add('hidden');
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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}
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function animate() {
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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// Update labels
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nodes.forEach(node => {
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if (node.userData.label) {
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const vector = node.position.clone();
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vector.project(camera);
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const x = (vector.x * 0.5 + 0.5) * window.innerWidth;
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const y = (-vector.y * 0.5 + 0.5) * window.innerHeight;
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node.userData.label.style.left = `${x}px`;
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node.userData.label.style.top = `${y}px`;
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}
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});
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}
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function init() {
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initThreeJS();
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}
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window.onload = init;
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</script>
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</body>
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</html>
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